Welcome, Marine! This is PlanetQuake's briefing on the enemies you will be encountering in the single player game of Quake 2.
You have wisely decided to arm yourself with the most powerful weapon at your disposal: information. Below you will find complete files on
each of the enemies you'll encounter, along with tips, info, recommendations, and other life-saving data to help bring you back in one piece.
Good luck and good fragging!
Index
Barracuda Shark
Berserker
Brain
Enforcer
Flyer
Gladiator
Gunner
Icarus
Iron Maiden
Light Guard
Medic
Mutant
Parasite
Tank
Technician
Barracuda Shark
Description:
Barracuda Sharks are mechanical fish found in the waterways and pools of Stroggos. All the "flying" creatures seem to have better
navigation skills than their legged cousins; The Barracudas could be considered fish flying in the sense in
that their navigation is three-dimensional
and thus fairly good. They do not, however, have very powerful weapons and are easily killed.
Berserkers
Description:
These lumbering monstrosities are everywhere, and are equipped with a huge swinging spike hammer on one of their arms that can do quite a bit
of damage. Berserkers run really quickly, but luckily only have a melee attack and can be easily taken out. Watch out for the "surprise" Berserker
from behind, which can cause a bit of damage before you notice him.
Brain
Description:
Definitely one of the stranger looking cyborgs you'll encounter, Brains are almost entirely mechanical, and come
equipped with an energy shield that protects them from head-on attacks. When they get close enough, Brains will
lash out with flaying tentacles that can rip you apart. A Brain starts its existence with 300 health.
Enforcer
Description:
Enforcers are brutish cyborgs with machineguns attached to one of their arms. They serve as Sergeants in Stroggos's
armies, directing the activities of the weaker Guards. These guys usually show up in groups of one or two in early levels,
and larger groups in some of the later missions. The "instant effect" gun attached to their right arm is hard to dodge, but is
possible; see below.
Flyer
Description:
These small, hovering machines s are the first flying creatures you encounter in the single player game, and can prove
to be quite a nuisance. They tend to like ambushes from above. As with Icarus, Flyers navigate well and have a Melee as
well as projectile attack. Don't dismiss them after you have run down a twisting set of hallways. Flyers start with only 50
health, so a few shots will kill them.
Gladiator
Description:
Gladiators are very dangerous foes. When a Gladiator is created, a human torso is mounted atop a set of powerful mechanical legs,
and a railgun is attached to one of its shoulders. These monsters can be easy or really hard, depending on whether or not others are
around. Get a couple of them on your tail and you could be
in for some real trouble.
Gunner
Description:
Gunners, used effectively, are one of the most deadly monsters in the game. They are large cyborg warriors with unmatched ferocity and hatred for you and all the
forces of Earth. They have two options when attacking: a powerful chaingun or a super grenade launcher. Placed high on ledges, they are hard to take out and rain
grenades on you, as well as machine-gun fire. With practice, however, battling Gunners is similar to fighting Ogres from Quake. Gunners start with 175 health.
Icarus
Description:
Icarus is, IMO, one of the hardest (or at least most annoying) monsters in Quake 2; it navigates well and fires well with blaster rounds and takes a lot of damage. This creature is
basically a hovering assault unit, which can track you well through levels and blast you with searing energy bolts. Icarus is a tough monster, starting with 240 health
Iron Maiden
Description:
These abominations are what happens to female human Marines when they are captured. Wielding arm-mounted Rocket Launchers,
they can quickly blow you to pieces. Besides the Bosses, the Iron Maiden is one of the most powerful monsters in Quake 2. Maidens have 175 health
Light Guard
Description:
You see a fair number of Light Guards throughout the game, and they are the first enemy you encounter. They are basically a quickly thrown together cyborg with one of
several weapons grafted onto its arm (Blaster, Shotgun, or Machine Gun). The Light Guard is definitely the easiest enemy, but can offer a challenge if there are a large number
of them at once. It's also interesting to note that all three Guards all share the same AI code, with slight modifications depending on which Guard it is.
Medic
Description:
The Medic, like the Archmage from Doom, can resurrect fallen Stoggs. For this reason alone, it is worth either gibbing every monster you kill
or killing all the Medics in a level right away. They can be very dangerous and you can quickly find yourself surrounded by resurrected foes if one
manages to get loose. The Medic starts life with 300 health
Mutant
Description:
Unlike most of the other enemies in the game, the Mutant is not a cyborg. Rather, it is the perverted product of the highly polluted
Stroggos environment. Radiation and toxins have warped and mutated once docile creatures into raging beasts that will attack on sight.
Parasite
Description:
These robotic dogs can be a huge pain. They're quick and can sneak up on you from behind quite easily. The Parasite has some of
the coolest idle animations; check them out with NOCLIP on. It is also one of the hardest monsters to defeat in the first few missions.
Parasites begin with 175 health
Tank and Tank Commander
Description:
You'll be seeing a lot of these slow but powerful robotic commanders. They're covered in armor and have a variety of deadly weapons with
which to blast you to smithereens. They are big and scary, have powerful weapons, but can be relatively easy do defeat due to their slow speed.
Tanks start with 750 health, and -200 health is needed for a Gib.
Tank Commanders have more health points, but otherwise are identical to Tanks.
Technician
Description:
Definitely the grossest opponent you'll meet, the Technician is basically a large brain mass floating in a jar of fluid.
Their main function is the repair and maintenance of the Stroggos
military compounds, but they can definitely go on the offensive if they spot you.