Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeSearchLatest imagesServer ViewerLog inRegister

Share
 

 Assassin_rifle & Snipergun Skins

View previous topic View next topic Go down 
AuthorMessage
legend
Over-PopZ-uLated
legend

Location : Colombia
Registered : 2012-06-19
Messages : 589

Assassin_rifle & Snipergun Skins Empty
PostSubject: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptyFri 22 Jun 2012, 17:16

I want use the assasin rifle in the umc sniper.

How can I do that thing?

But, only in the UMC SNIPER PLAYER.

The others can use the normal ray green laser sniper.
(Y)
Back to top Go down
https://www.facebook.com/daniel.agudelotoro.5
Gele
-PopZ-er Atzii


Location : In Flanders Fields, Belgium
Registered : 2012-06-02
Messages : 1898

Assassin_rifle & Snipergun Skins Empty
PostSubject: Mods   Assassin_rifle & Snipergun Skins EmptyFri 22 Jun 2012, 20:05

open scout.god in the players folder and change his weaponslot:

weapon_slot="9,Assassin_Rifle"

Now scout will have the assassin_rifle,

(hi)

your post has been removed to the "questions" topic
Back to top Go down
https://popz.forumotion.com
legend
Over-PopZ-uLated
legend

Location : Colombia
Registered : 2012-06-19
Messages : 589

Assassin_rifle & Snipergun Skins Empty
PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptyFri 22 Jun 2012, 22:18

:O
but configurate the sound when the ammo shots, and reload?
KK thx, when i go to home... in 4 hours, i'll do it Very Happy
THX
gele Very Happy
Now i can help all ppls who hate umc sniper gun <3
Back to top Go down
https://www.facebook.com/daniel.agudelotoro.5
legend
Over-PopZ-uLated
legend

Location : Colombia
Registered : 2012-06-19
Messages : 589

Assassin_rifle & Snipergun Skins Empty
PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptyFri 22 Jun 2012, 22:39

now, how can do the special sounds, whitout use the key xD

is possible, but i dont know configurate gore Neutral
Back to top Go down
https://www.facebook.com/daniel.agudelotoro.5
Gele
-PopZ-er Atzii


Location : In Flanders Fields, Belgium
Registered : 2012-06-02
Messages : 1898

Assassin_rifle & Snipergun Skins Empty
PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptySat 23 Jun 2012, 01:35

legend wrote:
:O
but configurate the sound when the ammo shots, and reload?
KK thx, when i go to home... in 4 hours, i'll do it Very Happy
THX
gele Very Happy
Now i can help all ppls who hate umc sniper gun <3
4

It should work if you use the way I posted.

legend wrote:
now, how can do the special sounds, whitout use the key xD

is possible, but i dont know configurate gore Neutral

just rename the sound that you want to use into the sound that you want to edit...
thats all...
(content)
Back to top Go down
https://popz.forumotion.com
DementorSlv
Yeah! Over 200 Post!
DementorSlv

Location : El Salvador
Registered : 2012-06-06
Messages : 220

Assassin_rifle & Snipergun Skins Empty
PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptySat 23 Jun 2012, 06:08

wow xD
Back to top Go down
Gele
-PopZ-er Atzii


Location : In Flanders Fields, Belgium
Registered : 2012-06-02
Messages : 1898

Assassin_rifle & Snipergun Skins Empty
PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptySat 23 Jun 2012, 06:16

btw: you will need to change an other thing in scout.god if you want the assassin_rifle to work:
Code:

  @Spawn "default"
  {
      ammo_count="0,30"
      ammo_count="2,10"
      ammo_count="8,1"
      ammo_count="9,1"
      default_weapon="Assassin_Rifle"
      start_weapons="Assassin_Rifle,Knife,Pistol,C4"
  }

default_weapon and start_weapons has changed.
Do the same with:
@Spawn "assault"
@Spawn "tactical"

cheers

Back to top Go down
https://popz.forumotion.com
legend
Over-PopZ-uLated
legend

Location : Colombia
Registered : 2012-06-19
Messages : 589

Assassin_rifle & Snipergun Skins Empty
PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptySat 23 Jun 2012, 18:22

Gele, i did all yersterday...
You was late xD

I can do it, but as i told you, only works in my own server :/
I want use the texture and change the sounds, for use the assasin rifle in a external server Neutral
Don't care, if only i can see it =)
That is the idea =)
Which command i have to change?
Back to top Go down
https://www.facebook.com/daniel.agudelotoro.5
Gele
-PopZ-er Atzii


Location : In Flanders Fields, Belgium
Registered : 2012-06-02
Messages : 1898

Assassin_rifle & Snipergun Skins Empty
PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptySun 24 Jun 2012, 01:12

Replace this code located in the scout.god into this:

Code:
  weapon_slot="0,Knife"
  weapon_slot="1,C4"
  weapon_slot="2,G4"
  weapon_slot="3,Pistol"
  weapon_slot="4,Shotgun"
  weapon_slot="5,RiotGun"
  weapon_slot="6,Quadbarrel"
  weapon_slot="7,Haw-90"
  weapon_slot="8,Minigun"
  weapon_slot="9,Assassin_Rifle"
  weapon_slot="10,FlameThrower"
  weapon_slot="11,Msaw"
  max_ammo_count="0,100"
  max_ammo_count="1,125"
  max_ammo_count="2,50"
  max_ammo_count="3,8"
  max_ammo_count="4,48"
  max_ammo_count="5,250"
  max_ammo_count="6,250"
  max_ammo_count="7,5"
  max_ammo_count="8,10"
  max_ammo_count="9,7"
 

  @Spawn "default"
  {
      ammo_count="0,30"
      ammo_count="2,10"
      ammo_count="8,1"
      ammo_count="9,1"
      default_weapon="Assassin_Rifle"
      start_weapons="Assassin_Rifle,Knife,Pistol,C4"
  }
  @Spawn "tactical"
  {
      ammo_count="0,90"
      ammo_count="2,30"
      ammo_count="8,5"
      ammo_count="9,7"
      default_weapon="Assassin_Rifle"
      start_weapons="Knife,Pistol,C4,G4,Assassin_Rifle"
      start_armour="Body Armour,Left Thigh Armour,Right Thigh Armour,Heavy Head Armour"
  }
  @Spawn "assault"
  {
      ammo_count="0,90"
      ammo_count="2,30"
      ammo_count="8,5"
      ammo_count="9,7"
      default_weapon="Assassin_Rifle"
      start_weapons="Knife,Pistol,C4,G4,Assassin_Rifle"
      start_armour="Body Armour,Heavy Head Armour,Left Thigh Armour,Right Thigh Armour"
  }

Add this code also in your scout.god file
(the sounds are located in this code)
Code:
@Weapon "Assassin_Rifle"
{
  filename="models/weapons/assassin_rifle.chr"
  lighting_level=2
  track_to_joint="Bip01 R Gunjoint"
  track_joint="Handle"
  holster_sound="Holster"
  unholster_sound="Unholster"
  share_ammo=1
  zoom_mag=12.0
  zoom_mode=FIXED
  zoom_overlay="sniper1_page"
  @Mode "Primary"
  {
      //auto_reload=1
      weapon_reload_sound="Assassin_Reload"
      ammo_per_shot=1
      ammo_count=10
      weapon_type="instant"
      fire_period=.5
      weapon_ammo_index=2
      weapon_ray_length=4096
      weapon_ray_spread=0.005
     weapon_ray_spread_zoomed=0
      attempts_per_ray=3
      weapon_ray_damage=100
      weapon_fire_sound="Assassin_Fire"
      weapon_fire_empty_sound="SniperBlank"
      weapon_ray_stamina=35
      weapon_reload_time=2.87
      collision_effect="Pistol_Puff"
      damage_type="pierce"
      muzzle_effect="MuzzleSmokePuffLauncher"
  }
  @Mode "Secondary"
  {
      //auto_reload=1
     weapon_recoil_intensity=.2
      weapon_reload_sound="Assassin_Reload"
      ammo_per_shot=1
      //ammo_count=10
      weapon_type="instant"
      fire_period=0.15
      weapon_ammo_index=2
      weapon_ray_length=4096
      weapon_ray_spread=0.060
     weapon_ray_spread_zoomed=0.015
      attempts_per_ray=4
      weapon_ray_damage=50
      weapon_fire_sound="Assassin_Fire"
      weapon_fire_empty_sound="SniperBlank"
      weapon_ray_stamina=20
      weapon_reload_time=2.87
      collision_effect="Pistol_Puff"
      damage_type="pierce"
      muzzle_effect="MuzzleSmokePuffLauncher"
  }
  encumbrance=.4

  // Weapon as pickup settings.
  add_damage_type_adj="gas,0"
  add_damage_type_adj="buckshot,0.35"
  add_damage_effect="energy|buckshot|pierce,ExplodingSparksEffect"
  give_weapon="SniperGun"
  give_ammo_type=2
  give_ammo_count=5
  sound_pickup="WeaponPickup"
  pickup_spin=1
  pickup_bob=1
  hit_points=50
  expire_explosion="SnipergunExplosion"
}

It will only work for you because it's a client-side mod, you will not see this on any public server, only on your server(s).
Back to top Go down
https://popz.forumotion.com
legend
Over-PopZ-uLated
legend

Location : Colombia
Registered : 2012-06-19
Messages : 589

Assassin_rifle & Snipergun Skins Empty
PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptySun 24 Jun 2012, 17:54

thx =)
Back to top Go down
https://www.facebook.com/daniel.agudelotoro.5
Sponsored content




Assassin_rifle & Snipergun Skins Empty
PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins Empty

Back to top Go down
 

Assassin_rifle & Snipergun Skins

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Random Screenshots !
» Skins
» My skins work
» Mob Skins by Legend
» Making Skins

Permissions in this forum:You cannot reply to topics in this forum
 :: Gore Section :: Gore US/SE :: Help & Assistance-