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| Assassin_rifle & Snipergun Skins | |
| Author | Message |
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legend Over-PopZ-uLated
Location : Colombia Registered : 2012-06-19 Messages : 589
| Subject: Assassin_rifle & Snipergun Skins Fri 22 Jun 2012, 17:16 | |
| I want use the assasin rifle in the umc sniper.
How can I do that thing?
But, only in the UMC SNIPER PLAYER.
The others can use the normal ray green laser sniper. (Y) |
| | | Gele -PopZ-er Atzii
Location : In Flanders Fields, Belgium Registered : 2012-06-02 Messages : 1898
| Subject: Mods Fri 22 Jun 2012, 20:05 | |
| open scout.god in the players folder and change his weaponslot: weapon_slot="9,Assassin_Rifle" Now scout will have the assassin_rifle, your post has been removed to the "questions" topic |
| | | legend Over-PopZ-uLated
Location : Colombia Registered : 2012-06-19 Messages : 589
| Subject: Re: Assassin_rifle & Snipergun Skins Fri 22 Jun 2012, 22:18 | |
| :O but configurate the sound when the ammo shots, and reload? KK thx, when i go to home... in 4 hours, i'll do it THX gele Now i can help all ppls who hate umc sniper gun <3 |
| | | legend Over-PopZ-uLated
Location : Colombia Registered : 2012-06-19 Messages : 589
| Subject: Re: Assassin_rifle & Snipergun Skins Fri 22 Jun 2012, 22:39 | |
| now, how can do the special sounds, whitout use the key xD is possible, but i dont know configurate gore |
| | | Gele -PopZ-er Atzii
Location : In Flanders Fields, Belgium Registered : 2012-06-02 Messages : 1898
| Subject: Re: Assassin_rifle & Snipergun Skins Sat 23 Jun 2012, 01:35 | |
| - legend wrote:
- :O
but configurate the sound when the ammo shots, and reload? KK thx, when i go to home... in 4 hours, i'll do it THX gele Now i can help all ppls who hate umc sniper gun <3 4 It should work if you use the way I posted. - legend wrote:
- now, how can do the special sounds, whitout use the key xD
is possible, but i dont know configurate gore just rename the sound that you want to use into the sound that you want to edit... thats all... |
| | | DementorSlv Yeah! Over 200 Post!
Location : El Salvador Registered : 2012-06-06 Messages : 220
| Subject: Re: Assassin_rifle & Snipergun Skins Sat 23 Jun 2012, 06:08 | |
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| | | Gele -PopZ-er Atzii
Location : In Flanders Fields, Belgium Registered : 2012-06-02 Messages : 1898
| Subject: Re: Assassin_rifle & Snipergun Skins Sat 23 Jun 2012, 06:16 | |
| btw: you will need to change an other thing in scout.god if you want the assassin_rifle to work: - Code:
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@Spawn "default" { ammo_count="0,30" ammo_count="2,10" ammo_count="8,1" ammo_count="9,1" default_weapon="Assassin_Rifle" start_weapons="Assassin_Rifle,Knife,Pistol,C4" } default_weapon and start_weapons has changed. Do the same with: @Spawn "assault" @Spawn "tactical" |
| | | legend Over-PopZ-uLated
Location : Colombia Registered : 2012-06-19 Messages : 589
| Subject: Re: Assassin_rifle & Snipergun Skins Sat 23 Jun 2012, 18:22 | |
| Gele, i did all yersterday... You was late xD I can do it, but as i told you, only works in my own server :/ I want use the texture and change the sounds, for use the assasin rifle in a external server Don't care, if only i can see it =) That is the idea =) Which command i have to change? |
| | | Gele -PopZ-er Atzii
Location : In Flanders Fields, Belgium Registered : 2012-06-02 Messages : 1898
| Subject: Re: Assassin_rifle & Snipergun Skins Sun 24 Jun 2012, 01:12 | |
| Replace this code located in the scout.god into this: - Code:
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weapon_slot="0,Knife" weapon_slot="1,C4" weapon_slot="2,G4" weapon_slot="3,Pistol" weapon_slot="4,Shotgun" weapon_slot="5,RiotGun" weapon_slot="6,Quadbarrel" weapon_slot="7,Haw-90" weapon_slot="8,Minigun" weapon_slot="9,Assassin_Rifle" weapon_slot="10,FlameThrower" weapon_slot="11,Msaw" max_ammo_count="0,100" max_ammo_count="1,125" max_ammo_count="2,50" max_ammo_count="3,8" max_ammo_count="4,48" max_ammo_count="5,250" max_ammo_count="6,250" max_ammo_count="7,5" max_ammo_count="8,10" max_ammo_count="9,7"
@Spawn "default" { ammo_count="0,30" ammo_count="2,10" ammo_count="8,1" ammo_count="9,1" default_weapon="Assassin_Rifle" start_weapons="Assassin_Rifle,Knife,Pistol,C4" } @Spawn "tactical" { ammo_count="0,90" ammo_count="2,30" ammo_count="8,5" ammo_count="9,7" default_weapon="Assassin_Rifle" start_weapons="Knife,Pistol,C4,G4,Assassin_Rifle" start_armour="Body Armour,Left Thigh Armour,Right Thigh Armour,Heavy Head Armour" } @Spawn "assault" { ammo_count="0,90" ammo_count="2,30" ammo_count="8,5" ammo_count="9,7" default_weapon="Assassin_Rifle" start_weapons="Knife,Pistol,C4,G4,Assassin_Rifle" start_armour="Body Armour,Heavy Head Armour,Left Thigh Armour,Right Thigh Armour" } Add this code also in your scout.god file (the sounds are located in this code) - Code:
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@Weapon "Assassin_Rifle" { filename="models/weapons/assassin_rifle.chr" lighting_level=2 track_to_joint="Bip01 R Gunjoint" track_joint="Handle" holster_sound="Holster" unholster_sound="Unholster" share_ammo=1 zoom_mag=12.0 zoom_mode=FIXED zoom_overlay="sniper1_page" @Mode "Primary" { //auto_reload=1 weapon_reload_sound="Assassin_Reload" ammo_per_shot=1 ammo_count=10 weapon_type="instant" fire_period=.5 weapon_ammo_index=2 weapon_ray_length=4096 weapon_ray_spread=0.005 weapon_ray_spread_zoomed=0 attempts_per_ray=3 weapon_ray_damage=100 weapon_fire_sound="Assassin_Fire" weapon_fire_empty_sound="SniperBlank" weapon_ray_stamina=35 weapon_reload_time=2.87 collision_effect="Pistol_Puff" damage_type="pierce" muzzle_effect="MuzzleSmokePuffLauncher" } @Mode "Secondary" { //auto_reload=1 weapon_recoil_intensity=.2 weapon_reload_sound="Assassin_Reload" ammo_per_shot=1 //ammo_count=10 weapon_type="instant" fire_period=0.15 weapon_ammo_index=2 weapon_ray_length=4096 weapon_ray_spread=0.060 weapon_ray_spread_zoomed=0.015 attempts_per_ray=4 weapon_ray_damage=50 weapon_fire_sound="Assassin_Fire" weapon_fire_empty_sound="SniperBlank" weapon_ray_stamina=20 weapon_reload_time=2.87 collision_effect="Pistol_Puff" damage_type="pierce" muzzle_effect="MuzzleSmokePuffLauncher" } encumbrance=.4
// Weapon as pickup settings. add_damage_type_adj="gas,0" add_damage_type_adj="buckshot,0.35" add_damage_effect="energy|buckshot|pierce,ExplodingSparksEffect" give_weapon="SniperGun" give_ammo_type=2 give_ammo_count=5 sound_pickup="WeaponPickup" pickup_spin=1 pickup_bob=1 hit_points=50 expire_explosion="SnipergunExplosion" } It will only work for you because it's a client-side mod, you will not see this on any public server, only on your server(s). |
| | | legend Over-PopZ-uLated
Location : Colombia Registered : 2012-06-19 Messages : 589
| Subject: Re: Assassin_rifle & Snipergun Skins Sun 24 Jun 2012, 17:54 | |
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