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 Assassin_rifle & Snipergun Skins

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legend
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legend

Location : Colombia
Registered : 2012-06-19
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PostSubject: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptyFri 22 Jun 2012, 17:16

I want use the assasin rifle in the umc sniper.

How can I do that thing?

But, only in the UMC SNIPER PLAYER.

The others can use the normal ray green laser sniper.
(Y)
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Gele
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Location : In Flanders Fields, Belgium
Registered : 2012-06-02
Messages : 1898

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PostSubject: Mods   Assassin_rifle & Snipergun Skins EmptyFri 22 Jun 2012, 20:05

open scout.god in the players folder and change his weaponslot:

weapon_slot="9,Assassin_Rifle"

Now scout will have the assassin_rifle,

(hi)

your post has been removed to the "questions" topic
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legend
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legend

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PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptyFri 22 Jun 2012, 22:18

:O
but configurate the sound when the ammo shots, and reload?
KK thx, when i go to home... in 4 hours, i'll do it Very Happy
THX
gele Very Happy
Now i can help all ppls who hate umc sniper gun <3
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legend
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legend

Location : Colombia
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PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptyFri 22 Jun 2012, 22:39

now, how can do the special sounds, whitout use the key xD

is possible, but i dont know configurate gore Neutral
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Gele
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Location : In Flanders Fields, Belgium
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Messages : 1898

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PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptySat 23 Jun 2012, 01:35

legend wrote:
:O
but configurate the sound when the ammo shots, and reload?
KK thx, when i go to home... in 4 hours, i'll do it Very Happy
THX
gele Very Happy
Now i can help all ppls who hate umc sniper gun <3
4

It should work if you use the way I posted.

legend wrote:
now, how can do the special sounds, whitout use the key xD

is possible, but i dont know configurate gore Neutral

just rename the sound that you want to use into the sound that you want to edit...
thats all...
(content)
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DementorSlv
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DementorSlv

Location : El Salvador
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PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptySat 23 Jun 2012, 06:08

wow xD
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Gele
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Location : In Flanders Fields, Belgium
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PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptySat 23 Jun 2012, 06:16

btw: you will need to change an other thing in scout.god if you want the assassin_rifle to work:
Code:

  @Spawn "default"
  {
      ammo_count="0,30"
      ammo_count="2,10"
      ammo_count="8,1"
      ammo_count="9,1"
      default_weapon="Assassin_Rifle"
      start_weapons="Assassin_Rifle,Knife,Pistol,C4"
  }

default_weapon and start_weapons has changed.
Do the same with:
@Spawn "assault"
@Spawn "tactical"

cheers

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legend
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legend

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PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptySat 23 Jun 2012, 18:22

Gele, i did all yersterday...
You was late xD

I can do it, but as i told you, only works in my own server :/
I want use the texture and change the sounds, for use the assasin rifle in a external server Neutral
Don't care, if only i can see it =)
That is the idea =)
Which command i have to change?
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Gele
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Location : In Flanders Fields, Belgium
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PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptySun 24 Jun 2012, 01:12

Replace this code located in the scout.god into this:

Code:
  weapon_slot="0,Knife"
  weapon_slot="1,C4"
  weapon_slot="2,G4"
  weapon_slot="3,Pistol"
  weapon_slot="4,Shotgun"
  weapon_slot="5,RiotGun"
  weapon_slot="6,Quadbarrel"
  weapon_slot="7,Haw-90"
  weapon_slot="8,Minigun"
  weapon_slot="9,Assassin_Rifle"
  weapon_slot="10,FlameThrower"
  weapon_slot="11,Msaw"
  max_ammo_count="0,100"
  max_ammo_count="1,125"
  max_ammo_count="2,50"
  max_ammo_count="3,8"
  max_ammo_count="4,48"
  max_ammo_count="5,250"
  max_ammo_count="6,250"
  max_ammo_count="7,5"
  max_ammo_count="8,10"
  max_ammo_count="9,7"
 

  @Spawn "default"
  {
      ammo_count="0,30"
      ammo_count="2,10"
      ammo_count="8,1"
      ammo_count="9,1"
      default_weapon="Assassin_Rifle"
      start_weapons="Assassin_Rifle,Knife,Pistol,C4"
  }
  @Spawn "tactical"
  {
      ammo_count="0,90"
      ammo_count="2,30"
      ammo_count="8,5"
      ammo_count="9,7"
      default_weapon="Assassin_Rifle"
      start_weapons="Knife,Pistol,C4,G4,Assassin_Rifle"
      start_armour="Body Armour,Left Thigh Armour,Right Thigh Armour,Heavy Head Armour"
  }
  @Spawn "assault"
  {
      ammo_count="0,90"
      ammo_count="2,30"
      ammo_count="8,5"
      ammo_count="9,7"
      default_weapon="Assassin_Rifle"
      start_weapons="Knife,Pistol,C4,G4,Assassin_Rifle"
      start_armour="Body Armour,Heavy Head Armour,Left Thigh Armour,Right Thigh Armour"
  }

Add this code also in your scout.god file
(the sounds are located in this code)
Code:
@Weapon "Assassin_Rifle"
{
  filename="models/weapons/assassin_rifle.chr"
  lighting_level=2
  track_to_joint="Bip01 R Gunjoint"
  track_joint="Handle"
  holster_sound="Holster"
  unholster_sound="Unholster"
  share_ammo=1
  zoom_mag=12.0
  zoom_mode=FIXED
  zoom_overlay="sniper1_page"
  @Mode "Primary"
  {
      //auto_reload=1
      weapon_reload_sound="Assassin_Reload"
      ammo_per_shot=1
      ammo_count=10
      weapon_type="instant"
      fire_period=.5
      weapon_ammo_index=2
      weapon_ray_length=4096
      weapon_ray_spread=0.005
     weapon_ray_spread_zoomed=0
      attempts_per_ray=3
      weapon_ray_damage=100
      weapon_fire_sound="Assassin_Fire"
      weapon_fire_empty_sound="SniperBlank"
      weapon_ray_stamina=35
      weapon_reload_time=2.87
      collision_effect="Pistol_Puff"
      damage_type="pierce"
      muzzle_effect="MuzzleSmokePuffLauncher"
  }
  @Mode "Secondary"
  {
      //auto_reload=1
     weapon_recoil_intensity=.2
      weapon_reload_sound="Assassin_Reload"
      ammo_per_shot=1
      //ammo_count=10
      weapon_type="instant"
      fire_period=0.15
      weapon_ammo_index=2
      weapon_ray_length=4096
      weapon_ray_spread=0.060
     weapon_ray_spread_zoomed=0.015
      attempts_per_ray=4
      weapon_ray_damage=50
      weapon_fire_sound="Assassin_Fire"
      weapon_fire_empty_sound="SniperBlank"
      weapon_ray_stamina=20
      weapon_reload_time=2.87
      collision_effect="Pistol_Puff"
      damage_type="pierce"
      muzzle_effect="MuzzleSmokePuffLauncher"
  }
  encumbrance=.4

  // Weapon as pickup settings.
  add_damage_type_adj="gas,0"
  add_damage_type_adj="buckshot,0.35"
  add_damage_effect="energy|buckshot|pierce,ExplodingSparksEffect"
  give_weapon="SniperGun"
  give_ammo_type=2
  give_ammo_count=5
  sound_pickup="WeaponPickup"
  pickup_spin=1
  pickup_bob=1
  hit_points=50
  expire_explosion="SnipergunExplosion"
}

It will only work for you because it's a client-side mod, you will not see this on any public server, only on your server(s).
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legend
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PostSubject: Re: Assassin_rifle & Snipergun Skins   Assassin_rifle & Snipergun Skins EmptySun 24 Jun 2012, 17:54

thx =)
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