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 how to add cpu controlled bots in a server

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WLGDavide
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PostSubject: how to add cpu controlled bots in a server   Sat 29 Sep 2012, 21:05

there was this guy that continued to say "give me admin/dev password" just because he wanted to add bots.
can you tell me how can i do it?


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Gele
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PostSubject: Re: how to add cpu controlled bots in a server   Sun 30 Sep 2012, 02:22

remoteadmin 1
login developer password

difficulty 1 (or 2,3)
addbot "botname"

to delete:
delbot "botname'

if you want to add lots of bots like at peakypounder then just make a cfg file containing all bots you want to add.
put this file in the settings folder and then you can simply load this file into your server.

ex.
difficulty 3
addbot "hplayer"
addbot "bartender'
addbot "lplayer"

save as;
bots.cfg

in your server load then:
bots.cfg

you can also make a delbot file.


when you type debug 1 then you can play and add all playermodels from the monsters folder.

goodluck!
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WLGDavide
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PostSubject: Re: how to add cpu controlled bots in a server   Sun 30 Sep 2012, 08:32

thank you! (bigsmile)
also, these guys wanted to use the fish to kill people (i wanted to modify fish so it could shoot)


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WLGDavide
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PostSubject: Re: how to add cpu controlled bots in a server   Sun 30 Sep 2012, 11:10

i have another problem, when i enter in the server, on the screen appears some scripts like "AI-chase AI-ready" (just like peakypounder)


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LenO
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PostSubject: Re: how to add cpu controlled bots in a server   Sun 30 Sep 2012, 12:48

console:

remoteadmin 1
login developer password

this line shows becouse debug is on.
debug 1(on) or 0(off)

problem with line still not resolved.



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Gele
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PostSubject: Re: how to add cpu controlled bots in a server   Sun 30 Sep 2012, 15:53

This line your are talking about shows you when a bot spotted you

The fish can be modded so it can shoot

(lol)
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WLGDavide
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PostSubject: Re: how to add cpu controlled bots in a server   Sun 30 Sep 2012, 17:04

ok, no problem, i will leave the lines, probably because if i place debug 0 it doesn't give you the possibility to use bots.
ps= i created a manual to use bots


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Gele
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PostSubject: Re: how to add cpu controlled bots in a server   Sun 30 Sep 2012, 17:42

if you set the game to debug 0:
then only playermodels from the "player" folder can be loaded.

if you set the game to debug 1:
then playermodels from "players" folder and "monster" folder can be loaded.

if you dont want ppl to play with optikboss or other playermodels, then delete them from your folder. (the game that runs the server) or simply open the godfile and rename optikboss.
then people need to type the give name to load optikboss Wink
and if no1 knows this name, then they can not play with it.
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WLGDavide
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PostSubject: Re: how to add cpu controlled bots in a server   Sun 30 Sep 2012, 17:55

i tried to rename optikboss, but it seems that people could use optikboss even if i renamed it.

ps= i have to rename the one in monsters folder, or the one in player folder?


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Gele
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PostSubject: Re: how to add cpu controlled bots in a server   Sun 30 Sep 2012, 18:17

to rename optikboss just go to your monsters folder.
open optikboss folder.
and then open optikboss.god
and rename his name there in the file.
save.
thats all
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WLGDavide
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PostSubject: Re: how to add cpu controlled bots in a server   Sun 30 Sep 2012, 20:21

i renamed it in players folder and in monsters folder, looks like it doesn't select it anymore.


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