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 Flashbang Grenade

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Gele
-PopZ-er Atzii


Location : In Flanders Fields, Belgium
Registered : 2012-06-02
Messages : 1898

PostSubject: Flashbang Grenade   Sat 04 Aug 2012, 16:06

Flashbang Grenade
(2 slots)

open playermodel god file and add this:

Code:
@Weapon "Grenade"
{
  filename="models/weapons/grenade.chr"
  lighting_level=2
  track_to_joint="Bip01 R Gunjoint"
  track_joint="Root"
  holster_sound="Holster"
  unholster_sound="Unholster"
  instant_autochange=1
  @Mode "Primary"
  {
      weapon_fire_delay=.78
      //auto_reload=1
      ammo_count=0
      weapon_type="projectile"
      fire_period=0.6
      weapon_ammo_index=8
      weapon_projectile="flashgrenade"
      weapon_projectile_velocity=800
      pre_fire_sound="grenade_throw"
      //ai_min_range=64
      ai_max_range=800
  }

      @Mode "Secondary"
  {
      weapon_fire_delay=.78
      //auto_reload=1
      ammo_count=0
      weapon_type="projectile"
      fire_period=0.6
      weapon_ammo_index=8
      weapon_projectile="impact_flashgrenade"
      weapon_projectile_velocity=800
      pre_fire_sound="grenade_throw"
      //ai_min_range=64
      ai_max_range=800
  }
  encumbrance=0
  // Weapon as pickup settings.
  add_damage_type_adj="gas,0"
  add_damage_type_adj="fire,0.15"
  add_damage_effect="energy|buckshot|pierce|knife|escrima,ExplodingSparksEffect"
  pickup_spin=1
  pickup_bob=1
  give_weapon="Grenade"
  give_ammo_type=7
  give_ammo_count=1
  sound_pickup="WeaponPickup"
  hit_points=20
  expire_explosion="HandGrenadeExplosion"
}
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Flashbang Grenade

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