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WLGDavide
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Location : Italy
Registered : 2012-07-29
Messages : 173

PostSubject: Re: Scumbag mod   Tue 31 Jul 2012, 22:49

i know now: when i select scumbag and then i select another one it crashes.


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Gele
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Location : In Flanders Fields, Belgium
Registered : 2012-06-02
Messages : 1898

PostSubject: Re: Scumbag mod   Wed 01 Aug 2012, 00:15

If you just want to use scumbag and other playermodels on your server, because on other public servers you can not play with them, only at peakypounder.

then just make your server,
type remoteadmin 1
login developerpassword
debug 1

then you can play with all playermodels from the monsters folder.

then you can type:
playermodel "scumbaglevel1" for example

You can also debug the game via your server.cfg file.
And it will only work on your server offcourse.

I can give you this file:


You can try to edit this one. Just replace what you dont need.

Goodluck

(pease)
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WLGDavide
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PostSubject: Re: Scumbag mod   Wed 01 Aug 2012, 11:53

i tried to do that debug stuff on my server, but it doesn't work.
also, you said that you can give me this file, but i don't see the link to download it.


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Gele
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Location : In Flanders Fields, Belgium
Registered : 2012-06-02
Messages : 1898

PostSubject: Re: Scumbag mod   Wed 01 Aug 2012, 17:40

WLGDavide wrote:
i tried to do that debug stuff on my server, but it doesn't work.
also, you said that you can give me this file, but i don't see the link to download it.

This debug 1 works because I use this for PeakyPounder.
About the file, I was asking you first if you need it Very Happy
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WLGDavide
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PostSubject: Re: Scumbag mod   Wed 01 Aug 2012, 17:46

i tried again the debug function and it works! thank you Gele! Very Happy
but, can i please also have the file to give it a look?
ps= how can i edit scumbag bot to be more powerful, i mean.. he just have a riotgun and he can't take armor.


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Gele
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Location : In Flanders Fields, Belgium
Registered : 2012-06-02
Messages : 1898

PostSubject: Re: Scumbag mod   Wed 01 Aug 2012, 17:58

WLGDavide wrote:
i tried again the debug function and it works! thank you Gele! Very Happy
but, can i please also have the file to give it a look?
ps= how can i edit scumbag bot to be more powerful, i mean.. he just have a riotgun and he can't take armor.

Good job.
I will upload the file here so you can download it.

Unzip the attached file:
interface1 goes into: gorerules/interface/client/Menu
interface2 goes into: gorerules/interface/client

RENAME both files into: interface and make a back-up of your original files first!


To edit scumbag, just go to your "monsters" folder located in gorerules.
Open the scumbaglevel1 folder and then open with notepad scumbaglevel1.god.
There you can change stuff.
You can also make new bots...

Goodluck!
(hi)
Attachments
interface.zip
interface.god
You don't have permission to download attachments.
(32 Kb) Downloaded 1 times
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WLGDavide
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PostSubject: Re: Scumbag mod   Wed 01 Aug 2012, 18:46

i forgot to say that i reinstalled Gore because i have maked a mess, so now i don't have scumbag (the one that i created) anymore, does it give problems with the new interface files??
ps= for editing scumbag bot, how can i make armor associated with game mode (no armor in DM, all armor in TACT)???


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Gele
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Location : In Flanders Fields, Belgium
Registered : 2012-06-02
Messages : 1898

PostSubject: Re: Scumbag mod   Wed 01 Aug 2012, 18:50

WLGDavide wrote:
i forgot to say that i reinstalled Gore because i have maked a mess, so now i don't have scumbag (the one that i created) anymore, does it give problems with the new interface files??
ps= for editing scumbag bot, how can i make armor associated with game mode (no armor in DM, all armor in TACT)???

The interface files I uploaded are working.
Lots of members have these files.

To edit scumbag, just open your scumbag.god file.
you will see:
weapons and armor @ spawn tact, ctf, dm
just edit it Smile

It's very easy to mod these files.
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WLGDavide
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PostSubject: Re: Scumbag mod   Wed 01 Aug 2012, 19:12

i tried to mod scumbaglevel2 because with level1 i tried to make armor allowable but he doesn't pick it up, the only problem it's that i can't pick up head armor with scumbaglevel2


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Gele
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Location : In Flanders Fields, Belgium
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PostSubject: Re: Scumbag mod   Wed 01 Aug 2012, 19:38

there is a line in your scumbaglevel2.god file called:

allowed armor: fill in here what armor he can take.

Smile
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WLGDavide
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PostSubject: Re: Scumbag mod   Wed 01 Aug 2012, 20:07

it works, i had maked an error before:
i putted allowed armor in spawn sounds whoops
now i will try to modify weapons
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WLGDavide
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PostSubject: Re: Scumbag mod   Wed 01 Aug 2012, 23:13

i tried to modify weapons, but they don't show up, why?


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PostSubject: Re: Scumbag mod   Thu 02 Aug 2012, 01:01

WLGDavide wrote:
i tried to modify weapons, but they don't show up, why?

Hard to answer your question if you dont tell us what you changed?
(lol)
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WLGDavide
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PostSubject: Re: Scumbag mod   Thu 02 Aug 2012, 09:51

i changed this:

@Spawn "default"
{

ammo_count="6,150"
ammo_count="2,35"
default_weapon="RiotGun"
start_weapons="Knife,RiotGun,Pistol"
}

@Weapon "RiotGun"
{
@Mode "Primary"
{
ai_min_range=0
}
@Weapon "Pistol"
{
@Mode "Primary"
{
ai_min_range=0
}

}

but the Pistol doesn't show up, what can i do?


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PostSubject: Re: Scumbag mod   Thu 02 Aug 2012, 12:16

@ spawn default is for DeathMatch, but you need to give it ammo...
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WLGDavide
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PostSubject: Re: Scumbag mod   Thu 02 Aug 2012, 12:25

i gave ammo to the pistol, but it doesn't work.
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Gele
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PostSubject: Re: Scumbag mod   Thu 02 Aug 2012, 12:36

Tell me what you want to change?
In what gamemode?
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WLGDavide
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PostSubject: Re: Scumbag mod   Thu 02 Aug 2012, 13:19

i want to change DM weapon inventory for scumbag.
also i've noticed one thing on my server, it gives me this error:


ps= i've tried peakypuonder maps, pretty good


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Gele
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Location : In Flanders Fields, Belgium
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PostSubject: Re: Scumbag mod   Thu 02 Aug 2012, 13:23

your scumbaglevel1 and level2 godfiles are f"cked up....
and also skeletonlevel 1 and level 2
That's why it don't work.

Big chance that your server will crash now....
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WLGDavide
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PostSubject: Re: Scumbag mod   Thu 02 Aug 2012, 13:24

can i copy scumbag files from retail version?


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Gele
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Location : In Flanders Fields, Belgium
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PostSubject: Re: Scumbag mod   Thu 02 Aug 2012, 13:26

I guess so yes...
I never tried....

But modding these godfiles is so easy...
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WLGDavide
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PostSubject: Re: Scumbag mod   Thu 02 Aug 2012, 13:45

no more problems with scumbag (i've had forgot a brace in the god file).
also, i still can't manage how to place other weapons in the inventory (there is pistol but it doesn't have ammo in the begin).
and also, why scumbag does less damage than the others?


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Gele
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Location : In Flanders Fields, Belgium
Registered : 2012-06-02
Messages : 1898

PostSubject: Re: Scumbag mod   Thu 02 Aug 2012, 14:44

you need to add ammo to your scumbaglevel1 file..

ammo_count="number weaponslot,amount of ammo"
do this for every weapon you want to add

ex.
ammo_count="6,150"
ammo_count="4,300"

Just have a look at your other godfile: assassin.god. See how they did it there?


damage scumbag has something to do with:
offensive_damage_adj=
damage=
encumbrance=
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WLGDavide
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PostSubject: Re: Scumbag mod   Thu 02 Aug 2012, 14:58

ok, i will try to modify them.
ps= but other players can use bots?


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Gele
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Location : In Flanders Fields, Belgium
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Messages : 1898

PostSubject: Re: Scumbag mod   Thu 02 Aug 2012, 15:02

WLGDavide wrote:

ps= but other players can use bots?

If you debug 1 your server then all can use the bots.

then just need to type in command console:
playermodel scumbaglevel1
or
playermodel "scumbaglevel1"

Goodluck!
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